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God of War - Realm Between Realm

On the God of War production, I held the role of Sr Staff Environment Artist. I was the point person for the environments of the Realm between Realm level. This meant making sure the visual quality was sustained throughout the level, that the wads fit within technical budgets and that everything was completed within the expected deadlines. I was also responsible to coordinate with other departments, design, production and VFX.

My work on the Realm between Realm level was to finalize the assembling, the composition, the dressing and the lighting of the wads. The assets of the trees, the path and the crystals were done by Sarah Wang.